Star Fox 64
Image: Nintendo

Correction: Since we first reported on the news yesterday, we've updated this article to correct some factual errors in the original reporting.


A new update has just come to Star Fox 64's unofficial PC Port, bringing with it a bunch of new bug fixes, cheats, and other impressive improvements.

First released in December of last year, the port of the classic N64 shooter, nicknamed Starship, was developed by SonicDcer and Lywx and was published in the Harbour Masters community. Similar to other native PC ports, it took advantage of the decompilation project reverse-engineered code and required players to provide their own ROMs to avoid the team using or distributing Nintendo's copyrighted material.

The advantage of this was that players could then build their own executable file to experience the game natively on PC, with a bunch of enhancements available to them, such as higher framerates and the ability to display the game in widescreen. Since then, however, it appears that the team has been pretty busy behind the scenes working on further improvements for the port, with a second update for the port being released over the weekend, called Starship Barnard Alfa.

Not only does it appear that the developers have improved stability across the board as part of this new update, but it also seems they have fixed a bunch of bugs ranging from broken sound effects to graphical errors and collision-based issues.

In addition to that, there are also a bunch of other changes, with the new update providing files to get the game up and running for Nintendo Switch and Linux, support for Japanese and European ROMs, a bunch of additional cheats (infinite boost, laser range multiplier, and rapid-fire), and 5.1 surround channel sound, alongside other features.

You can view a full list of what's included over on the project's GitHub page.

[source github.com]