Gabe Newell plans to patch a hole in the game development firm’s strategy by creating games for the Nintendo Wii.
GameInformer asked the console question of Valve’s topper, and he seemed open to making titles for Nintendo’s hot-selling platform, as he commented on outsourcing versus internal development:
I think we’ll bring them in house more for licensees issues than our own. Just for our own priorities, that puts the Wii at a much higher priority at understanding that. I think the Wii represents more of a challenge because of its input. You can think of the Xbox 360 as pretty much a PC and a PlayStation as kind of a PC. The Wii gives you a bunch of problems that don’t fit into that model. You can’t think of it as graphics, CPU, texture bandwith scaling, you have to think of it as more fundamentally, and I think it’s more valuable. I think it’s more interesting than just graphics chip – CPU combination. It’s the machine I have at home. The fact that we don’t have anything in development on it even though it represents big opportunities as a whole, it’s an obvious hole in our strategy.
Think Wii gamers would love to see Episode Two on their consoles, or even Episode Three? Newell isn’t going there yet, but adoption of the scarce Wii platform means a lot of potential customers are just waiting for a title on the scale of Half-Life to appear.
Via GameInformer
August 28th, 2007 at 4:50 pm
CS:NEO Wii… that would be a nice rumor to start.
September 30th, 2007 at 2:48 pm
As a huge valve fan, this is fantastic news. I would love to see half-life 2 or portal on the Wii console. The console also needs more Wi-Fi games like team fortress 2. We’ll see what happens.