iEntry 10th Anniversary Home Reviews




Tag Archives: shooter

Dead Space Extraction – Lookin’ Fantastic

I’ll be the first to admit that I wasn’t a huge fan of Dead Space. I found the game quite disappointing. I don’t care what people say; I’d take the no moving-shooting gameplay of RE5 over the mess I considered Dead Space. Either way we’re getting the Dead Space experience on the Nintendo Wii. I’ll give this game a chance like any other, leaving my Dead Space bias at the door.

For those who hadn’t heard, Dead Space Extraction is an on-rails shooter or a ‘guided first person’ as the prodcuer in this IGN video states. After checking out the video, I came away quite impressed. It looks absolutely gorgeous, and luckily the video that’s shown is from gameplay.

Enjoy…

New The Conduit Screens (Gallery)

I just received a large amount of The Conduit screens, from the guys over at SEGA and/or High Voltage Games. They show off some new aliens, along with some Washington DC locales you can expect to see. There’s 13 in all, so take your time and enjoy them…

As always, (Click To Enlarge)

The Conduit Screen 1 Tab The Conduit Screen 2 Tab The Conduit Screen 3 Tab The Conduit Screen 4 TabThe Conduit Screen 5 TabThe Conduit Screen 6 TabThe Conduit Screen 7 TabThe Conduit Screen 8 TabThe Conduit Screen 9 TabThe Conduit Screen 10 TabThe Conduit Screen 11 TabThe Conduit Screen 12 TabThe Conduit Screen 13 Tab

New Resident Evil On-Rails Shooter In The Works?

Resident Evil: Darkside Chronicles

I’m starting to see a trend starting with the Wii that makes me quite uncomfortable. It started with Resident Evil: Umbrella Chronicles, and House of the Dead: 1&2. Then House of the Dead: Overkill released, which is a game that I bought and love. After its release, the news was announced that a Dead Space on-rails shooter was in development. Now, we have another speculated ‘on-rails’ shooter coming our way. See the trend?

Famitsu has released an article, and pictures of an upcoming Resident Evil game; Resident Evil: Darkside Chronicles. What isn’t completely known is what genre the game will actually be. Capcom hasn’t made an official statement yet, so until then it’s all speculation. Considering the word ‘chronicles’ is in the title, there’s more than a good chance it is an on-rails shooter.

Let’s just hope we don’t get another arcade shooter. I’m already sick of typing ‘on-rails’.

[via: Joystiq]

Wii Shop Channel Update: One WiiWare, One Virtual Console Game

Alex Kidd

This Monday (03/09), sees the inclusion of two games to the Wii Shop channel. First, is the classic platformer, Alex Kidd: The Lost Stars from the Sega Master System. Next, there’s Gradius Rebirth, yet another side scrolling shooter to add to the long list of Gradius releases.

Here’s information for both games…

Remember when Grandma used to mark your height on the wall every so often, just to see how fast you were growing? Well, if the Wiiâ„¢ Shop Channel had its own growth chart, she’d be impressed at how the selection of great games keeps getting bigger and bigger each week. Take a look at the latest additions and you’ll discover a pair of different yet equally engaging titles: a thrilled-packed WiiWareâ„¢ shooter and a classic SEGA adventure for the Virtual Consoleâ„¢. Thanks to this steady stream of new games, your own library ought to be growing up fast, too.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Pointsâ„¢ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

WiiWare

Gradius ReBirth (Konami, 1 player, Rated E for Everyone-Mild Fantasy Violence, 1,000 Wii Points): Blast your way through levels filled with alien spaceships and otherworldly creatures in this retro side-scrolling shooter. Pick your weapons carefully and upgrade them to create a devastating arsenal of space-aged weapons that will aid you in your challenging mission. Players can post their high scores to worldwide leader boards via Nintendo® Wi-Fi Connection and see where they rank against all the other Gradius ReBirth players. Test your skills with Gradius ReBirth and see if you have what it takes to beat this action-packed arcade shooter.

Virtual Console

Alex Kidd: The Lost Starsâ„¢ (SEGA MASTER SYSTEM, 1 player, Rated E for Everyone-Comic Mischief, Crude Humor, 500 Wii Points): In this platformer from the 1980s, help Alex Kidd in a race against time to find the 12 missing zodiac signs hidden in six challenging levels-including toyland, the robot factory and an outer-space level-all complete with crazy enemies.

The Conduit ‘Conspiracy’ Trailer

Generally the weekends are quite slow for video game news. Which is great cause I can just enjoy doing what I love on the weekends, without a care in the world. Of course there are exceptions, and the release of the latest The Conduit trailer is one of them.

As the entire Wii owning world waits in anticipation of The Conduit release, we’re all scrambling for any preview material to get our hands on. The latest Conduit trailer has me even more excited the previously. We finally get to hear Agent Ford’s voice, I was beginning to wonder if he was going to speak at all. Also, we learn of a ‘conspiracy’ that will take place in the game.

Enjoy.

House of the Dead: Overkill First Impressions

House of the Dead: Overkill

I’m not sure why video games and zombies go hand and hand together. Is it the feeling of shooting something in the head to kill it that appeals to gamers? Or is it easier to code AI for the undead that attracts developers? Well, the monsters in House of the Dead: Overkill are apparently mutants, so this discussion of zombies doesn’t matter anyway.

I don’t think I’ve ever played a game that was more deserving of its ‘M’ rated status than House of the Dead: Overkill. During its intro, which has a scantily clad stripper working a pole, you’ll find that House of the Dead: Overkill tries to go over the top and succeeds on nearly every level. On a side note, kudos to Headstrong Games for making the intro credits play in front of a hot stripper. I think it’s the only time I’ve never skipped a credit screen if given the option.

If you’ve seen any of the HotD: Overkill trailers then you know that Headstrong was going after the 70′s B movie horror feel when creating the game. After playing through the first three stages, it’s safe to say they pulled it off well. Everything in the game oozes with campy, horror movie flare. The menus have that gritty, old movie reel look with some hilarious music playing in the background. During my look around all of the menus, I found the aim calibration a little off. I had to move my sensor bar around, and make sure my Wii Zapper was at the right level to get my aim right. Kind of a nuisance.

So, the presentation, music, and stripper intro is nice, but what about the parts that really matter? As I mentioned before, I’ve played through the first three stages. Each stage starts with a cut scene, which all three have nearly went the same. Showing Detective Washington, and Agent G arguing about something, and throwing around f-bombs, like its going out of style. Actually in just the first three stages, I think House of the Dead: Overkill has set a record for most uses of the word f**k in a video game. It’s almost overused, even in the sense that the game is trying to be over the top. There’s a difference between being extreme and just being repetitive.

The story is simple so far, Agent G, and Detective Washington are after a sinister villain named Papa Caesar, who is turning all of Bayou City into crazed mutants. Not ‘zombies’, which Agent G refers to as the “z word”. The story is rather funny, and Papa Caesar fits in wonderfully as a crazed southerner villain.

The meat of the gameplay in House of the Dead: Overkill is a treat to play through. If you’re a fan of earlier installments of HotD, then you should know that Headstrong carries the torch very well. The on-rails experience provides an intense, fast paced gun show that will keep you well entertained. I’ve only played with the Wii Zapper control configuration, which works for the most part. The reload button, which is the ‘A’ button can feel a bit akward at first. You have to slide your finger up and around the zapper to reload, but becomes second nature after awhile. The difficulty has been balanced so far, as you can play a level with minimal mutants or add in more, for a greater challenge.

The levels have been varied so far, along with the mutants themselves. They repeat some, but keeps a good enough variety that it doesn’t repeat too often. The game is beautiful when it’s in motion, but during cutscenes and slower parts of the game some of the edges appear rough and not as polished as it could have been. The old school movie reel look makes its way from the menu into the actual gameplay which is a nice effect. My only gripe is that there have been a few glitches through my play through so far. During parts of the game when the camera has to swing around quickly, there’s hitches that slow the pace of the game down. I’m not sure if its the game just not being able to handle the speed, or if its my disc.

The audio, and voice acting so far has been a delight. I love the menu music, and the tracks for the stages have kept up well with the fast paced arcade gameplay. Detective Washington, and Agent G are voiced well, but I noticed that certain parts of cut scenes that Agent G slows down when talking. I’m not sure if this was on purpose, or if there’s a reason Agent G starts having to sound out his words.

HofD: Overkill looks to have a great amount of extras, and unlockables as you progress. There’s a Gun Shop where you can purchase up to 6 different weapons, if I remember correctly. On top of that you can upgrade your equipment, with cash you’ve earned by playing through the game. There are extras to look out for in the stages as well, with the golden brain, and slo-mo icon. The golden brain is just something to shoot for extra points, but the slo-mo cap is a nice feature. If you shoot the green icons that appear in the stage, everything slows down. It’s not an original element, but is pulled off really well. Everything from the stage’s music, mutants, even the dialogue slows to a crawl. Then, when it speeds back up is pulled off tightly.

From what I’ve played so far, I’d say that House of the Dead: Overkill is definitely worth a look. You have to enjoy arcade style on-rail shooters, and if you do then at least rent this game. The over the top style, is shown off with great flare and you can tell was handled with extra special care. The cursing might get old, not that I’m offended, it’s just overused even in the silly sense they’re shooting for. Beyond the small hitches in the framerate, HotD: Overkill runs smooth, and I’ve definitely been pleased with the purchase. Plus, did I mention there’s a stripper with a pole in the intro?