Tag Archives: release

Gameplay Videos Videos

Indiana Jones and The Staff Of Kings Gameplay Video

If you’re wondering why I haven’t mentioned the upcoming Indiana Jones release besides its initial announcement, I promise there’s a reason. When I saw the first screens of the game, I was so disgusted with the outcome I couldn’t bring myself to post them here.

Now, I’ve had time to cool down and actually check out the game in action. This video shows off some Indy like action, and the graphics look much improved from the screen I saw. Enjoy the video, just don’t get that song in your head like I have…


Punch-Out! Site Is Live…And Who Is This?

Punch-Out! Site

Above is a picture of the official Punch-Out! website. You’ll notice the obvious additions that most gaming sites have. Release date, some Flash interactions, Doc Louis trying to get you to sign up with Nintendo Club. Oh wait, what’s that? The blackened out body of a boxer not yet announced.

Just who could it be? Judging by all the features, he’s unlike any boxer I’ve seen in the Punch-Out! games. The only boxer who comes close in body, and hair style is Aran Ryan from Super Punchout. It’s possible it will be a whole new boxer though. Below is a picture of Aran Ryan…

Aran Ryan

Official Punch-Out! Site


How Will Multiplayer Perform On Punch-Out! ? (Plus Screenshots)


I know you’re probably tired of me writing about Punch-Out! I’d apologize but to tell the truth I’m not sorry. I’m so excited for a new Punch-Out! experience that I’m willing to shout it from the rooftops at this point…

Nintendo has released five new screenshots, all of them showing off some multiplayer action. If you’d like to view the screenshots, and not read about my pondering of multiplayer Punch-Out! then scroll to the bottom.

When I heard that Punch-Out! would be receiving a multiplayer mode, I wasn’t completely surprised by it. It’s no secret that the Wii is probably the most used console for local multiplayer (Wii Sports, Rock Band, Wario Ware etc..). It’s odd that with the announcement of this new mode, that we haven’t heard many details about it. If you read numerous previews online, hardly any mention has been given to Punch-Out!’s multiplayer. Did Next Level Games just tack it on to try and appease gamers who won’t buy anything unless it’s multiplayer? Or will a dedicated, and fleshed out mode show itself when we box another?

I was reading ‘For the love of…Punch-Out!’ by Dave Cook, which is a great read about what made the original Punch-Out! so great. Everything from the idea of taking Little Mac as an underdog to champion. The puzzle like gameplay style of figuring out the timing of your opponents attacks. The over the top style of the boxers you had to take on, and how over powering they seemed as you progressed through the game. So, how could all of that spirit translate to the multiplayer portion of the game?

I think we can throw out the first, and third point I made in the previous paragraph. Unless a huge announcement is made regarding multiplayer, I highly doubt that there’ll be an underdog feel to multiplayer. Unless the person you’re playing against repeatedly kicks your ass. There really won’t be much in the way of style, considering the only boxer you can use is Little Mac (unless some more information shows itself). Of course you will have the ability to turn into Giga Mac, but regardless you’re still ‘Mac’.

Although I don’t think they’ll be able to capture many aspects of Punch-Out!, the puzzle like gameplay will be quite interesting. In the traditional puzzle genre, the idea pitting two players against one another was a tiny revolution in style. If anyone remembers the hectic gameplay sessions of Tetris Attack back in the day, then you know what I’m talking about.

I think that same spirit can be captured in multiplayer Punch-Out! If you’ve ever played a fighting, or boxing game then you know that many people have patterns they use for strategy. This has the potential to add an element that Punch-Out! has never had; change. Fighting against a human opponent will add an unpredictable nature to Punch-Out! that I believe will be quite a bit of fresh air. Depending on if they change the speed of gameplay, or do too much with Giga Mac this could end up changing things up more than needed.

The proof will be in the pudding though, and unfortunately we still have a few weeks before the pudding comes out. Oh well, you can still enjoy the screenshots below.

(Click To Enlarge)
Punch-Out! screen 1 Punch-Out! screen 2 Punch-Out! screen 2 Punch-Out! screen 2 Punch-Out! screen 2


Nintendo vs. The Hardcore …. *sigh*

If the video game world were boxing, then March 09 would be a round that you’d want to forget. Nearly every system took a dive in sales. Software sales were down. The doomsayers in the analyst world see this as prelude for things to come. While those who actually have a clue as to what’s going on, know that March 2008 is the reason that March 2009 saw decreasing numbers. Big releases March 2008: Grand Theft Auto IV and Super Smash Bros Brawl. Big releases March 2009: MadWorld and GTA: Chinatown Wars.

March 2008
GTA IV: 3.6 million units sold (first day)
Super Smash Bros Brawl: 1.4 million units in first week (fastest selling game in Nintendo history)

March 2009
MadWorld: 66,000 units sold (first month)
GTA Chinatown Wars: 68,611 units sold (first week…sales are growing though)

Hmmm…two big releases from some of the most storied franchises in gaming vs. an obscure 6-7 hour long beat-em-up and a re-imagined GTA game using a style that was out before GTA III. What do you think is going to push more software and hardware sales? Also, GTA: Chinatown Wars sales figures are growing. Maybe, no one thought it was going to be any good when it first came out.

Some blame Nintendo for not releasing enough core titles, even though the most storied Nintendo franchises have already seen a release. With my favorite franchise getting a release in May.

There’re some video game writers that blame gamers for the awful month of March. Wow, really? You think gamers should buy games they don’t want just to support some mythological, journalism fueled fight between “hardcore and casual”? I can’t speak for GTA: Chinatown Wars but I can speak for MadWorld. As someone who’s loved games since 1989; games of all genres and systems I’ll give you this advice…rent it. MadWorld can be beaten in just over 6 hours. Why spend $50 on a game that you can spend $3-5 on and still receive the same amount of enjoyment? To support some make believe idealogy?

It really is almost getting to the point that I’m ashamed to call myself a gamer. This new market of gamers that are fueling the industry at the moment; and all we can do is huddle in our corner. Surrounding ourselves with Final Fantasy discs/cartidges, and a blow up doll imaged as Link of Hyrule. Instead we should be embracing this new market. They might just surprise you given the chance. Newcomers have to start somewhere, why don’t you recommend a title to them instead of cursing them from a distance for somehow ‘ruining’ your hobby.

This weekend, my mom read a comic book trade for the first time. It was the Origin story of Wolverine. She absolutely loved it (mostly for its colonial setting, and art style). Still, my mom … reading an entire series of comics, and enjoying it should prove that anything is possible. So, get out there and start showing off the games you love to people who might not know any better. They might just end up enjoying them, and who knows…maybe March 2010 will blow 08 out of the water.

As a silver lining, Nintendo’s stocks have dipped considerably and are perfect to snatch up at the moment. Thanks to Kotaku for the tip.


Punch-Out! Features List (Rumor)

Punch-Out! Logo

As I was reading this long list of Punch-Out! features I wasn’t sure whether to report this as news or rumor. The information comes from a site called NintendoDpad. They seem legit enough, but they don’t cite any sourcres for their information. Still, it sounds true enough and looks like Punch-Out! will provide a deeper experience than originally anticipated.

Here are some of the key features they mention:

– 3 challenges per boxer which if exacuted will reward you with unlockables

– “Alot” of unlockables including characters, ring environments, victory animations and music, among others

– Unlike other Punch-Out games you will have the ability to use all 3 stars at once, doing so will unleash the triple star spinning uppercut. Think about it as the equal to the Dragon Punch from Street Fighter

– The challenges will be in Exhibition mode. You will have 3 bonues in each fight ranging in difficulty.

– If you lose 100 times you will earn the training helmet which makes you invulnerable

– Here is the BIGGIE, after you beat the game there is a special mode that you will unlock. Nintendo is hush hush about this secret.

If you’d like to read the entire list, click the link below:

NintendodPad Punch-Out! Launch Center

News Press Releases

Wii MotionPlus Release Date Gets Official

With all the speculation surrounding the release of Wii MotionPlus, Nintendo has decided to drop an official release date. All of you speculators fearing it wouldn’t be until July or beyond can rest now.

The Wii MotionPlus will be coming out June 8th. The Wii Sports Resort bundle will be coming out June 26th. This is amazing news to me, because you can buy the MotionPlus peripheral by itself. Great move on Nintendo’s part. You can read about the details in the press release below…


Advanced Motion Controls Arrive June 8; Wii Sports Sequel to Follow

REDMOND, Wash., April 14, 2009 – Nintendo is setting the stage for a blockbuster summer with the announcement of two hotly anticipated product releases. The new Wii MotionPlusâ„¢ accessory will hit U.S. retailers on June 8, taking the motion-sensing controls of the popular Wiiâ„¢ system to new levels of precision and performance. What’s more, these control enhancements will be on vibrant display when the Wii Sports Resortâ„¢ game launches on July 26, offering a beach-themed follow-up to the groundbreaking Wii Sportsâ„¢ game. Wii Sports comes packed with the Wii console. It grew into a worldwide phenomenon and continues to attract millions of new players to the world of video games. Each Wii Sports Resort game comes packed with a single Wii MotionPlus accessory.

When used with specially designed games, Wii MotionPlus tracks players’ movements in finer detail and with greater accuracy than ever before, building upon the innovative wireless function of the motion-sensing Wii Remoteâ„¢ controller. Even the slightest twist of the wrist or turn of the body is replicated exactly on the TV screen, allowing users to become even more immersed in Wii game play. Designed for easy attachment to the Wii Remote controller, the Wii MotionPlus accessory will be offered at an MSRP of $19.99.

Wii Sports Resort takes the inclusive, fun and intuitive controls of the original Wii Sports to the next level, introducing a whole new set of entertaining and physically immersive activities. With the deep control enhancements of Wii MotionPlus, veteran Wii users and newcomers alike can enjoy unprecedented gaming precision as they cruise on a water scooter, duel with swords, throw a Frisbee® and much more. Wii Sports Resort and Wii MotionPlus will be offered together at an MSRP of $49.99.

“Wii MotionPlus represents a new evolution in video game control. The variety of fun games in Wii Sports Resort show off its incredible precision,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Developers around the world are busy working on new ways to incorporate Wii MotionPlus controls into inventive experiences for consumers.”