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Tag Archives: online

The Conduit Dev Diary (Part 2)

For those who are drooling in anticipation over The Conduit (I’m on that list), a new developer diary video has been released talking some more about the game.

If hearing about technical aspects of the game doesn’t interest you then move on. If terms like death animations, adaptive music, motion blur, dynamic shadows turn you on, hit the play button below.

High Voltage Hot Rod Show Review

High Voltage Hot Rod Review

ProsA kinetic, and intense arcade driving game. The stunt/boost system provides a unique gameplay experience. A fun multiplayer experience.

ConsControls could have been made a bit tighter. Bland visuals. Online multiplayer could have really added to the experience. Spotty driver AI. Championship mode could have been put together better.
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Top 5 WiiWare Games … So Far

There has been quite a bit of news regarding the world of WiiWare this week. There has been the release of the initial trailer for Eduardo: The Samurai Toaster. We also received confirmation of Hudson working on WiiWare’s first FPS title, Onslaught.

In light of all of this WiiWare news, I thought we would take a look at the best WiiWare games that have been released thus far. I reserve the right to bring this list back in the future, as more games are released. That is all, so now let’s get to it.

Top 5 WiiWare Games
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Onslaught: First WiiWare FPS Game

Onslaught

Onslaught, not to be confused with the villain from the awful Marvel storyline is a FPS being released by Hudson Entertainment. Like most FPS’s, Onslaught will take place in a sci-fi setting, with a group of marines sent to investigate the mystery behind a missing space colony.

The story might sound contrived, but there are plenty of features about Onslaught that set it apart. This game will be the ‘first’ ever FPS to be released on WiiWare. It will be interesting to see how Hudson is able to keep the game at a relatively decent file size, while offering a complete package. Onslaught will also offer some online co-op with 4 players able to play through together.

There haven’t been a whole lot of gameplay details announced yet, other than the Wii Remote used to aim your guns. With the nunchuk being used to throw grenades.

I’m not completely excited about the game, but it will be interesting to see how Onslaught turns out. It would be quite a feat if Hudson is able to release a solid FPS on the WiiWare service.

Onslaught Screenshots

Onslaught Screenshot
Onslaught Screenshot Onslaught Screenshot

High Voltage Wants Fan Ideas For The Conduit Controls

Well, High Voltage is truly becoming a maverick in the world of video games. First they announced development of The Conduit. A game which boasts to push the Nintendo Wii to its technical limits. They’ve promised a robust online multiplayer outing. Now, they want to hear from fans on how to map their controls better.

Here’s the official press release from High Voltage:

TAKE CONTROL OF THE CONDUIT
High Voltage Software announces contest for controller mappings in The Conduit

Hoffman Estates, IL – September 17, 2008 – High Voltage Software, Inc., one of the world’s largest independent video game developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The game will debut exclusively for the Nintendo® Wiiâ„¢ in the first quarter of 2009.

The idea started as a simple conversation within the development team. The team’s Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.
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Nintendo Releases Wi-Fi Router

Nintendo has always been about keeping things in house when it comes to accessories. Before Microsoft was even thinking about play-and-charge kits, and wireless network adapters, Nintendo had the Super Scope, R.O.B., light gun, and Power Glove. Ok, so some of those aren’t great examples, but they all show how Nintendo likes to offer every accessory they can for their consoles.

Nintendo’s most recent foray into the accessory world comes by way of an internet router. What makes a Nintendo router more special than the Linksys one I currently have hooked up? The reason for Nintendo releasing a “first party” router is the simultaneous support of WPA, and WEP encryption. Also, the ability to support an AOSS connection. If you’ve never heard of any of these terms, let me elaborate.
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