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House of the Dead: Overkill Sets Guinness World Record

House of the Dead

If you’ve played House of the Dead: Overkill then you know that the game isn’t known for its poetic dialogue, or ground breaking story. In fact, both are something out of a 70’s camp horror movie. Of course, no 70’s horror movie had this much swearing in it.

According to the Guinness Book of World Records: Gamer’s Edition 2009, House of the Dead: Overkill has set the record for most swearing ever in a video game. The experts at Guinness counted 189 uses of the word fuck. If you take all the dialogue of the game and count out the f-word, you’ll see it’s used once per minute. Or a total of three percent of the entire script.

I’m wondering if they counted the songs that play during the menu. Those repeat, so how many times you hear fuck depends how long you decide to spend on the main menu.

Congrats to HotD:Overkill, SEGA, and Headstrong Games for releasing the most profane video game in the history of the media.

I’m sure they’re proud… ;)

[Source: Electronic Theatre]

Top 5 Games To Play On Valentine’s Day

I don’t think we have a more divisive holiday in a year more than Valentines Day. Or as some refer to it as ‘V-Day’. For those who have a significant other, Valentines Day can have a two-prong effect. Either it’s a momentous occasion with rose petal adorned bedrooms, and romantic filled evenings. For others it’s a stressful day with someone trying their best to please the other, and getting all worked up over it in the process. For those without a partner, we (yes we … :( ) tend to just walk around with a huge middle finger up in the air.

If you’re looking to buck the Valentine’s Day trend, or if you have a girl/boy-friend that’s just uber cool why not give gaming a chance? There’s games out there that can bring two souls together, and become one. You just gotta know where to look.

Wii Blog Top 5 Valentine's Day Games

5. House of the Dead

Before playing House of the Dead: Overkill, I nearly forgot the fun that on-rail shooters can bring to the gaming world. The simple nature of aiming a reticule at a screen and blowing the face off of a zombie just has an endearing charm to it that will more than likely never get old.

House of the Dead
Fill The Hole In Your Spouse’s Heart, By Putting A Hole In A Mutant’s Stomach

What does seeing zombie brains blowing up have to do with Valentine’s Day? The visuals of a zombie explosion might not get the romantic juices flowing, but the co-op aspect that an on-rails shooter brings definitely can.

Ladies, if your man is challenged ‘gaming wise’ then a shooter is the best way to start. All that is required is being able to aim at the screen and pull the trigger. Same goes for guys who have a girlfriend who isn’t into gaming. When trying to find a game that can be enjoyed by both partners, it’s vital that you keep it simple. There’s nothing more simple, yet fun than a pure shooter. Plus, you’ve got mutants to cap in the face. Trust me, he/she will love it.

4. Mario Kart

With the rest of today’s list, you’ll notice an overlying trend. The games you should be playing on Valentine’s Day should involve competition on some sort of level. If you play your cards right, competing with your significant other can bring about a very fruitful romance. You just have to know how to keep it within reason. Meaning, don’t jump up and get your lover’s face because you won a race. Keep it light, and fun.

Mario Kart is a game that is made purely on the aspect of competition. There’s racing, kart sabotage by way of items, and then the always loved ‘Battle Mode’. If you want to keep the V-Day gaming session going for a long period of time, then Mario Kart is definitely the game to look into. With the variety of modes, and the want of trying to improve your kart driving skills, Mario Kart can keep you gaming for hours on end.

Mario Kart blue spikey shell
If You Truly Love Her, You Won’t Use The Blue Spiky Shell

With my #5 pick I didn’t pick a particular game in the House of the Dead series to play. I feel the same with Mario Kart as well. It all depends on what kind of control you feel comfortable with. If you’re at peace with the Super Nintendo, then play some of the original Mario Kart. I would recommend for newcomers that you play Mario Kart: Wii. Using motion control I’ve noticed is much easier to pick up, than using a d-pad, or analog stick.

3. Street Fighter II

Street Fighter II, is the game on my list that I recommend if the person you’re playing with is into games. For newbies, Street Fighter II can be an overwhelming experience. There’s a subtle poetry to Street Fighter games that can take awhile to pick up and understand. You don’t want your boo all frustrated on Cupid Day, for the wrong reasons.

Chun-Li
Nothing Screams ‘Love Me’ Like A Pair Of Chun-Li Thighs

If you do have a game savvy partner, then Street Fighter brings a competitive edge that few other titles can muster. First, the direct one-on-one competition creates a spark that can really build the adrenaline and get the blood flowing.

The fast, and kinetic nature of Street Fighter makes sure that the action never stops. From beginning to end of a fight, you have to be quick and on your toes to be successful.

Another aspect that I think is overlooked when it comes to Street Fighter is the breadth of options in terms of fighters. Yes, we all know the extensive amount of characters the Street Fighter universe has. I think what it truly brings is a sense of identity, and a security one has from choosing a character. If you’re playing with someone you’re close with, you want them to feel comfortable, and who doesn’t feel comfortable with Chun-li’s thighs. Or for the real freaks out there, Blanka’s massive chest hair, and green skin.

2. Tetris Attack

With my #2 pick, I’ll give you an insight into how I generally create my Top 5 lists. Usually, I open up notepad and type the numbers 1-5. I will run through all the games that make sense for the list in my head. Then I somehow come up with why one game should be placed over another in a list. Then I’ll write up a summary, and share with you why it is at its position.

I’m telling you this, because Tetris Attack was originally going to be my #1 choice. As I was writing my summaries for #2, and #1, I found that Tetris Attack was lacking a key component over the other so I had to make a switch. That’s quite a unprecedented event on WiiBlog.

Ok, you probably don’t care about any of that, so let’s move on to why Tetris Attack should be an option for you to play on Valentine’s Day.

Thinking back on all the games I’ve had friendly competition with over the years, none can compare to Tetris Attack. There’s something about taking the simple formula of Tetris, turning on its head and allowing for you to compete with others that still hasn’t been matched to this day. Tetris alone might be fun, but playing against someone else will either bring you closer or just leave somebody pissed.

Tetris Attack should come with a warning attached to it. While you’ll find no better game for competing with someone against, it can drive the emotions into overload. This is coming from personal experience.

Tetris Attack is probably the most obscure game on my list, so allow me to give a brief synopsis of its multiplayer gameplay. The basics of the game are very simlar to Tetris. As different colored blocks fall to the bottom of the screen, you have to line them up to keep the stage clear. How Tetris Attack differs, is that you’re competing with someone else to see who can stay alive the longest. As you create long combinations of block-clearing, you drop ‘garbage’ into the other player’s screen. It acts as a blocker, and leads to the person’s screen being filled faster.

This gameplay component of sabotaging your opponent is what really drives the competitive nature of the game. I mentioned before, that you should be warned about Tetris Attack. It has a great competitive spirit, but can really lead to backlash.

You’ll be walking a thin line while playing, but you have a great chance of reaping romantic reward if you play it right. Of course the old saying rings true, ‘the greater the risk, the greater the reward’.

1. Wii Sports

After all my years of gaming, I’ve always had a game that I play if I want to introduce someone into the world of gaming. It takes a keen set of attributes to recommend a title. First, it has to be simple. When someone fires up a video game for the first time, you don’t want them throwing a control around because of some frustrating control layout. Second, it has to be fun in an addicting sort of way. You want to bring a game into the mix that makes someone come back for more. Because how is someone going to get into gaming, if they don’t want to keep coming back?

Wii Sports represents all of these aspects of gaming more so than any I’ve played. In fact, if I had to recommend one game that a first timer should try, it would be Wii Sports. I’ve never met anyone who didn’t like it in some form, be it first time gamer, or long time vet. If you’re wanting to game on Valentine’s Day, than I can think of nothing better than Wii Sports.

It quintessentially has all the aspects I’ve mentioned so far in the list. I’ve mentioned its simplicity. Depending on which ‘game’ you play, it can get the adrenaline pumping. It also provides an immense sense of competition, which I find mostly in Wii bowling.

Unlike the other games on my list, there’s a physical sense to Wii Sports. While Street Fighter might have an active feel, you’re actually active with Wii Sports. If you’ve ever worked out with another, it can somehow ‘bring’ you together. I’m not guranteeing you any physical action, but if you’re gaming then Wii Sports can’t hurt the chances.

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I’ve always felt that ‘Valentine’s Day Gaming Lists’ have been quite a stretch. I still feel that way, but it can be pulled off. The important thing is to remember who you’re celebrating V-Day with. Whether it’s dinner, park strolling, or gaming it’s all about what you enjoy together. If it’s gaming then hopefully you’ll find some fun, and romance with one of the games above.

In conclusion, I’ll put down my middle finger to all you couples out there. Have a great Valentine’s Day weekend, and see you on Monday.

House of the Dead: Overkill First Impressions

House of the Dead: Overkill

I’m not sure why video games and zombies go hand and hand together. Is it the feeling of shooting something in the head to kill it that appeals to gamers? Or is it easier to code AI for the undead that attracts developers? Well, the monsters in House of the Dead: Overkill are apparently mutants, so this discussion of zombies doesn’t matter anyway.

I don’t think I’ve ever played a game that was more deserving of its ‘M’ rated status than House of the Dead: Overkill. During its intro, which has a scantily clad stripper working a pole, you’ll find that House of the Dead: Overkill tries to go over the top and succeeds on nearly every level. On a side note, kudos to Headstrong Games for making the intro credits play in front of a hot stripper. I think it’s the only time I’ve never skipped a credit screen if given the option.

If you’ve seen any of the HotD: Overkill trailers then you know that Headstrong was going after the 70’s B movie horror feel when creating the game. After playing through the first three stages, it’s safe to say they pulled it off well. Everything in the game oozes with campy, horror movie flare. The menus have that gritty, old movie reel look with some hilarious music playing in the background. During my look around all of the menus, I found the aim calibration a little off. I had to move my sensor bar around, and make sure my Wii Zapper was at the right level to get my aim right. Kind of a nuisance.

So, the presentation, music, and stripper intro is nice, but what about the parts that really matter? As I mentioned before, I’ve played through the first three stages. Each stage starts with a cut scene, which all three have nearly went the same. Showing Detective Washington, and Agent G arguing about something, and throwing around f-bombs, like its going out of style. Actually in just the first three stages, I think House of the Dead: Overkill has set a record for most uses of the word f**k in a video game. It’s almost overused, even in the sense that the game is trying to be over the top. There’s a difference between being extreme and just being repetitive.

The story is simple so far, Agent G, and Detective Washington are after a sinister villain named Papa Caesar, who is turning all of Bayou City into crazed mutants. Not ‘zombies’, which Agent G refers to as the “z word”. The story is rather funny, and Papa Caesar fits in wonderfully as a crazed southerner villain.

The meat of the gameplay in House of the Dead: Overkill is a treat to play through. If you’re a fan of earlier installments of HotD, then you should know that Headstrong carries the torch very well. The on-rails experience provides an intense, fast paced gun show that will keep you well entertained. I’ve only played with the Wii Zapper control configuration, which works for the most part. The reload button, which is the ‘A’ button can feel a bit akward at first. You have to slide your finger up and around the zapper to reload, but becomes second nature after awhile. The difficulty has been balanced so far, as you can play a level with minimal mutants or add in more, for a greater challenge.

The levels have been varied so far, along with the mutants themselves. They repeat some, but keeps a good enough variety that it doesn’t repeat too often. The game is beautiful when it’s in motion, but during cutscenes and slower parts of the game some of the edges appear rough and not as polished as it could have been. The old school movie reel look makes its way from the menu into the actual gameplay which is a nice effect. My only gripe is that there have been a few glitches through my play through so far. During parts of the game when the camera has to swing around quickly, there’s hitches that slow the pace of the game down. I’m not sure if its the game just not being able to handle the speed, or if its my disc.

The audio, and voice acting so far has been a delight. I love the menu music, and the tracks for the stages have kept up well with the fast paced arcade gameplay. Detective Washington, and Agent G are voiced well, but I noticed that certain parts of cut scenes that Agent G slows down when talking. I’m not sure if this was on purpose, or if there’s a reason Agent G starts having to sound out his words.

HofD: Overkill looks to have a great amount of extras, and unlockables as you progress. There’s a Gun Shop where you can purchase up to 6 different weapons, if I remember correctly. On top of that you can upgrade your equipment, with cash you’ve earned by playing through the game. There are extras to look out for in the stages as well, with the golden brain, and slo-mo icon. The golden brain is just something to shoot for extra points, but the slo-mo cap is a nice feature. If you shoot the green icons that appear in the stage, everything slows down. It’s not an original element, but is pulled off really well. Everything from the stage’s music, mutants, even the dialogue slows to a crawl. Then, when it speeds back up is pulled off tightly.

From what I’ve played so far, I’d say that House of the Dead: Overkill is definitely worth a look. You have to enjoy arcade style on-rail shooters, and if you do then at least rent this game. The over the top style, is shown off with great flare and you can tell was handled with extra special care. The cursing might get old, not that I’m offended, it’s just overused even in the silly sense they’re shooting for. Beyond the small hitches in the framerate, HotD: Overkill runs smooth, and I’ve definitely been pleased with the purchase. Plus, did I mention there’s a stripper with a pole in the intro?

House Of The Dead: Overkill Developer Video (Rd. 2)

A couple of days ago I posted a video of the developers in charge of making House of the Dead: Overkill. I was impressed with the way they handled the video and talked about some of the design choices behind the shooter.

This is their second video, which actually shows us more of the game than the original. We also learn a couple of interesting things about the game. The bad guy is a good ol’ boy named Papa Ceasar, and the game will feature a carnival stage with zombie carnies running around.

House Of The Dead: Overkill Developer Video

Its been sort of a common trend as of late to give gamers an inside look at the developer studios behind the games that are coming out. Generally, this is met with some akward interviews because these are game developers we’re dealing with, not celebrities or talk show hosts. But every once in awhile, one will come out and be interesting enough for a view.

I deem this House Of The Dead: Overkill Dev (Headstrong Games) Vid worthy of your viewing pleasure:

SEGA Looking To Corner The ‘Core’ Market

There are a few publishers, and developers I’ve really taken a notice to this past year. The first is Capcom. They’ve really taken their company to a whole new level compared to recent years past. Which is quite a feat, considering the state of the economy. Going into 2009, Capcom is releasing two brand new games based on their current running franchises (Resident Evil, and Street Fighter).

The other developer I’m watching keenly is SEGA. With what I consider four major releases in the first half of 2009, SEGA looks poised to have a strong year. MadWorld, The Conduit, Sonic & The Black Knight, and House of the Dead: Overkill are all releasing on the Wii under the SEGA name.

Looking at that lineup, there’s a good chance that I’ll be purchasing all of those games. Besides Punch-Out!, those four titles are what I’m looking forward to most in 2009 which is saying a lot considering all the games coming out this year.
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