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Swords & Soldiers Video and Update (Defend Your Pepper)

I was looking back through previous posts on WiiBlog, and I couldn’t believe that I haven’t mentioned Swords & Soldiers yet. It’s a travesty if I’ve ever seen, or not seen one.

Swords & Soldiers is a game that was announced last August, by the developer of the original de Blob game. There haven’t been a whole lot of details released about the game up until now. Ronimo Games, has provided a trailer, and press release explaining some more about their 2D RTS.

Romino Games doesn’t provide an exact release date yet, but it’s coming “Early 2009″.

Enjoy.

UTRECHT, The Netherlands – February 16, 2009 – Ronimo Games, best known as the development team behind the original version of De Blob, today announced new details surrounding its debut title for WiiWare, Swords & Soldiers. New features such as historical inaccuracy (yes we said that), uncompromising style, some random stuff, and Morefun™ have been added to the game.

“WiiWare is the perfect platform for a Ronimo game, which we hope becomes something people expect to be unique in style, and most importantly, really fun,” said Fabian Akker, president of Romino Games. “We want to make games that the entire family can play, wants to play, and actually plays. Swords & Soldiers is one of those game that we hope really takes off and finds its audience.”

About Swords & Soldiers
Swords & Soldiers is the first side-scrolling strategy game on the Wii, allowing for accessible and deep gameplay, a clear overview of the battlefield, and most importantly, for our artists to show off their beard-drawing skills. Players can choose from three powerful and unique factions as they let loose their armies and cast awesome spells to destroy the enemies’ castle. Swords & Soldiers is developed and published by Ronimo games and features:

– Strategic Depth – Even though dishing out commands is easy as pie, that doesn’t mean you can just click buttons and expect to walk all over the enemy. Choosing the right guy for the job and zapping the proper enemy at the right time is what this game is all about. So put on your thinking cap and get to strategizin’.

– Style – Thinking up new strategies is hard. But luckily you won’t have to look at some wooden blocks or plastic tokens while doing it. A fresh style, full of character greets you when playing Swords & Soldiers. You’ll traverse lush jungles and sun-soaked deserts while you humiliate your opponents.

– Modes Galore – We tried our best to squeeze every last drop of gameplay from our mechanics in all kinds of modes. To start you out, we have 10 level campaigns for each of the three factions. These start out easy to teach you the basics, but they build up to some seriously epic final conflicts. Then there are the skirmish modes, in which you can crush human or AI in customizable battles. And, to top it all off, there are three distinct challenge modes which twist specific parts of the gameplay into crazy high-score based time devourers.

– Historical Inaccuracy – We’ve done plenty of research into the historic background of the three factions. And then we threw all of it out of the window, but made up some entertaining bits which seemed sort of more fun. Finally, we added some other totally irrelevant funny bits about hot sauce and bolted them on for maximum absurdity.

– Easy Wiimote Controls – Everything in Swords & Soldiers is done using the pointer functionality of the innovative Wii Remote. Just click on the icons at the top to select the unit or spell you want to use against your enemies. In fact, playing Swords & Soldiers only requires one hand. So that leaves the other hand free for petting your cat while laughing maniacally.

– Morefunâ„¢ – Created in a lab by Dutch researchers, Morefunâ„¢ is Ronimo’s patent pending version of fun that makes games interesting and enjoyable to play. Imagine playing a game, that at the same time is actually fun. Powerful stuff.

– Achievements – Yes.

Indiana Jones Coming To Wii (Almost Exclusively)

In the recent episode of South Park, I think the creators touched upon how most of us felt when we saw Indiana Jones: Kingdom of the Crystal Skull. What had they done to our beloved hero? CGI gophers? Shia LaBeouf swinging on tree vines? Oh, why George Lucas? Why!?!

Now that the hurt and anguish has subsided, I was completely floored with the news of an impending Indiana Jones video game release. Not only was it announced, it will be releasing Q2 2009. It’s quite odd to say the least. First, the Nintendo Wii will have an exclusive console release, with the Nintendo DS, and Sony PSP getting handheld releases. Second, something as big as an Indiana Jones video game is only getting hyped up about 3-5 months before its supposed release.

This news could have one of two outcomes. Either A.) LucasArts is cashing in on the craze that is the Nintendo Wii, and combining that with the love most people have for Indiana Jones. -or- B.) LucasArts has had this planned for some time and has taken the effort to make a remarkable Indiana Jones video game. read more »

Super Punch-Out & Ogre Battle Coming To The Virtual Console

Virtual Console release

The ESRB has lately become the place to keep an eye out for suspecting releases for the Virtual Console. Every game being re-released on the Virtual Console has to be re-rated in order for it to be available on the service. This makes it so that we get to know which games Nintendo plans to release in the future.

Recently, the ESRB had Super Punch-Out!, and Ogre Battle reviewed and rated for release. It will be interesting to see if Super Punch-Out! is launched alongside the Wii release of Punch-Out!.

Both of these titles bring pieces of greatness on the SNES to the VC. Super Punch-Out! was a masterful upgrade in the Punch-Out! series, updating the graphics and presenting a better sense of speed than its predecessor. I haven’t played Ogre Battle since it was originally released, but I remember it being a very unique take on the Sim-RPG genre. Both games will undoubtedly be worth your Wii Points, so keep an eye out for their release.

[via: NintendoWiiFanboy]

Super Smash Bros. Coming To Virtual Console (Japan)

My first day back to WiiBlog has been met with good news. One of my favorite, and I’m sure others favorite Nintendo 64 game is coming to the Nintendo Wii Virtual Console. Superman 64? No, Super Smash Bros. is prepped and ready to be coming to Japan’s Virtual Console in January 09.

Super Smash Bros.

The game will sell for 1200 Wii Points in the land of the rising sun. Of course the question is when will it be coming to the US? That’s a tough question to answer, as some games have taken longer than others to release stateside. Needless to say though, it is definitely coming.

[via: GamingTarget.com]

Wii Opera Browser 2.0

I’ll be honest and say that I never use my Opera browser for my Nintendo Wii. I think I used it all of three times, and that’s when the system first launched. So, it’s been roughly two years since I’ve looked at Wii’s Opera Browser. For those who ‘do’ like Opera and use the Wii remote for internet surfing, there’s some news of an update for you.

Here are some of the details about the update:

– New buttons

– Wii Speak Compability

– tab cube keeps track of 6 tabs, can be made invisible

– 500 Wii Points

– If you paid for the first version of the browser, you don’t have to pay for this one

– due out this December

It does sound like some pretty cool updates for the browser. It’s a bummer that Nintendo is going to make you pay to get an update for a browser. Oh, well that 500 Wii Points will get you some cool stuff though.

Wii Opera 2.0

Source: GoNintendo