Nintendo Wii News and Views

Red Steel graphical details

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Red Steel’s artist director, Stephane Bachelet, recently took the time to reveal some details on the graphical aspect of the upcoming Wii-exclusive from Ubisoft.

Bachelet spoke a little on how the team went about developing the visual style of the game as production began.

“In terms of graphics, we proceed step by step for Red Steel: First of all, it took a few months before we decided to use Japan as the main setting. So during this period, we made research on different ideas and locations and the style that could be interesting to highlight it”, he said. 

“As we did not have any technical info at this time, it was a very open minded period: any idea could be the good one. Then, once we decided to have the game in Japan, we started working on style and graphic intentions.” 

He also commented on hardware limitations faced with the Wii, adding “The relative power of the console set a limit in fact. That is why we started working on a stylish realistic rendering rather than on a pure photorealism treatment, with shaders and other heavy SFX. The idea is to provide eye catching scenes that are really cool and emphasize the action of the game, rather than places that highlights impressive SFX you do not pay attention in the middle of the action anyway.” 

The full interview can be read here.

Posted By Mike H on 08/24/2006 4:56 am

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