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		<title>Time Extension | Tag: Interviews</title>
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			<pubDate>Wed, 14 May 2025 08:05:00 GMT</pubDate>
			<title>Feature: Tomohiro Nishikado On Making &#039;Space Invaders&#039; And What Makes Games Fun</title>
			<description><![CDATA[<p><strong>"Younger people who want to make games should play really old games".</strong></p><p>One of the formative figures of video games is <a href="https://www.timeextension.com/news/2024/03/space-invaders-creator-becomes-honorary-member-of-japans-game-preservation-society-on-80th-birthday">Tomohiro Nishikado</a>. Known for creating the arcade game smash hit <strong><a href="https://www.timeextension.com/games/arcade/space_invaders">Space Invaders</a></strong>, I caught up with him about his long and storied career.</p><p>“I was born in Osaka, in a place called Kishiwada, and I spent most of my young life there until I moved to Tokyo when I was 18, when I went to university. My father ran a business related to the making and maintenance of craftsmen's tools. So when I was growing up, I could always find spare materials and tools to make things.</p><p>Read the <a href="https://www.timeextension.com/features/tomohiro-nishikado-on-making-space-invaders-and-what-makes-games-fun">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-182231</guid>
			<link>https://www.timeextension.com/features/tomohiro-nishikado-on-making-space-invaders-and-what-makes-games-fun</link>
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			<pubDate>Fri, 09 May 2025 09:05:00 GMT</pubDate>
			<title>Feature: This Retro Game Store Is So Good It Has Its Own Video Game</title>
			<description><![CDATA[<p><strong>"People think it's cute that a retro store has its own retro game".</strong></p><p>If you've ever been lucky enough to visit the historic UK city of York, then there's a good chance you've visited the excellent <a href="https://www.timeextension.com/features/retail-therapy-sore-thumb-retro-games-york-united-kingdom">Sore Thumb Retro Games</a>, an independent store packed to the rafters with video games, anime products, vintage toys and much, much more.</p><p>As a regular visitor to the city, I've been popping in multiple times each year and on a recent trip, store owner Lee Cunningham mentioned that Sore Thumb is getting its very own video game—and if that wasn't cool enough, it's been coded by the 13-year-old David Carter.</p><p>Read the <a href="https://www.timeextension.com/features/this-retro-game-store-is-so-good-it-has-its-own-video-game">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-182148</guid>
			<link>https://www.timeextension.com/features/this-retro-game-store-is-so-good-it-has-its-own-video-game</link>
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			<pubDate>Fri, 18 Apr 2025 15:05:00 GMT</pubDate>
			<title>Interview: &quot;Music Is Pretty Much All I Think About&quot; - PaRappa The Rapper&#039;s Creator On His Journey From Pop Star To Game Dev</title>
			<description><![CDATA[<p><strong>"I didn't know anything about what other people in the gaming industry were doing".</strong></p><p>In December 1996, Sony Computer Entertainment published the video game <a class="external" href="https://www.timeextension.com/games/ps1/parappa_the_rapper">PaRappa the Rapper</a> in Japan – a groundbreaking title about a paper-thin rapping dog on a quest to win the heart of his beloved (a humanoid flower named Sunny Funny).</p><p>Developed by NanaOn-Sha – a game company that was founded several years earlier by the Japanese pop star Masaya Matsuura (of the band Psy•s) – the title went on to become a worldwide sleeper hit and has since acquired a passionate fanbase thanks to its charming visuals (designed by the American artist and graphic designer Rodney Greenblat) and its memorable tunes featuring catchy lyrics about everything from learning karate (“Kick! Punch! It's all in the mind”) to needing the restroom.</p><p>Read the <a href="https://www.timeextension.com/features/interview-music-is-pretty-much-all-i-think-about-parappa-the-rappers-creator-on-his-journey-from-pop-star-to-game-dev">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-179820</guid>
			<link>https://www.timeextension.com/features/interview-music-is-pretty-much-all-i-think-about-parappa-the-rappers-creator-on-his-journey-from-pop-star-to-game-dev</link>
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			<pubDate>Wed, 09 Apr 2025 17:00:00 GMT</pubDate>
			<title>Interview: &quot;I&#039;m The Last Person Who Wants To F**k Sensible Soccer Up&quot; - Jon Hare On Sociable Soccer &amp; What&#039;s Next</title>
			<description><![CDATA[<p><strong>The industry veteran has his sights set on the free-to-play market.</strong></p><p>Jon Hare is a figure whose name is likely to conjure up warm nostalgic feelings in the hearts of many who grew up playing computer games in the UK in the '80s and '90s.</p><p>As one of the co-founders behind the influential software house Sensible Software, he helped design some of the best football games for home computers like <a class="external" href="https://www.timeextension.com/games/c64/microprose_soccer"><strong>Microprose Soccer</strong></a>, <strong><a class="external" href="https://www.timeextension.com/games/amiga/sensible_world_of_soccer_9697">Sensible Soccer</a></strong>, and <strong><a class="external" href="https://www.timeextension.com/games/amiga/sensible_world_of_soccer_9697">Sensible World of Soccer</a></strong>, as well as a bunch of other non-sports-related titles too, such as <strong>Parallax</strong>, <strong><a class="external" href="https://www.timeextension.com/games/c64/wizball">Wizball</a></strong>, and <strong><a class="external" href="https://www.timeextension.com/games/amiga/cannon_fodder">Cannon Fodder</a></strong>.</p><p>Read the <a href="https://www.timeextension.com/features/interview-im-the-last-person-who-wants-to-fk-sensible-soccer-up-jon-hare-on-sociable-soccer-and-whats-next">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-180699</guid>
			<link>https://www.timeextension.com/features/interview-im-the-last-person-who-wants-to-fk-sensible-soccer-up-jon-hare-on-sociable-soccer-and-whats-next</link>
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			<pubDate>Tue, 01 Apr 2025 15:05:00 GMT</pubDate>
			<title>Interview: “You&#039;ve Got To Take Chances” - Monolith Co-Founder On What Made The Company Special</title>
			<description><![CDATA[<p><strong>"I think the marketplace has become a little bit saturated with 'meh'".</strong></p><p>On February 25, 2025, it was announced that the Washington-based developer Monolith Productions would be closing its doors for good, causing a mass outpouring of grief from all corners of the games industry.</p><p>Since its formation back in 1994, the developer had built up a large and loyal following in the gaming community, thanks to its work on licensed games like <strong><a class="external" href="https://www.timeextension.com/games/ps4/middle-earth_shadow_of_mordor">Middle Earth: The Shadow of Mordor</a></strong>, <strong>Tron 2.0</strong>, and <strong>Alien Versus Predator 2</strong>, as well as classic first-person shooters like <strong>Blood</strong>, <strong>The Operative: No One Lives Forever</strong>, and <strong>F.E.A.R</strong>.</p><p>Read the <a href="https://www.timeextension.com/features/interview-lyouve-got-to-take-chancesr-monolith-co-founder-on-what-made-the-company-special">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-180053</guid>
			<link>https://www.timeextension.com/features/interview-lyouve-got-to-take-chancesr-monolith-co-founder-on-what-made-the-company-special</link>
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			<pubDate>Fri, 21 Mar 2025 12:00:00 GMT</pubDate>
			<title>Interview: &quot;I Have All The Freedom &amp; No Power&quot; - Astro Boy &amp; Segagaga Director Tez Okano On His Greatest Hits &amp; Going Indie</title>
			<description><![CDATA[<p><strong>"A number of overseas developers have said, 'We want you to make a [Segagaga] sequel'".</strong></p><p>The Segagaga director Tetsu "Tez" Okano has had an extraordinary but unconventional career in video games.</p><p>As a kid growing up in 1970s Japan, he fell in love with arcade games like <strong>Space Invaders</strong> and <strong>Galaxian</strong> but never initially considered that he would be able to make a career for himself in video games. As a result, he put his growing fascination with the burgeoning new industry to one side for a number of years, finishing his education and later going on to land a job with the Japanese publisher Kodansha as a manga artist contributing stories to "Morning" magazine between 1990 and 1991. Very quickly, though, as he has said in the past, he <a class="external" href="https://www.thedreamcastjunkyard.co.uk/2025/01/an-interview-with-tetsu-tez-okano.html">ended up discovering, that the occupation of an manga artist offered very little in the way of job security</a> and decided that he should probably start looking for some more stable employment. Because of this, he soon found himself applying for a job at the arcade company Sega, which he claims was on the search for unusual talent at the time, eventually getting a job at Sega's AM Research &amp; Development No. 3 in 1992.</p><p>Read the <a href="https://www.timeextension.com/features/interview-i-have-all-the-freedom-and-no-power-astro-boy-and-segagaga-director-tez-okano-on-his-greatest-hits-and-going-indie">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-179372</guid>
			<link>https://www.timeextension.com/features/interview-i-have-all-the-freedom-and-no-power-astro-boy-and-segagaga-director-tez-okano-on-his-greatest-hits-and-going-indie</link>
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			<pubDate>Thu, 20 Mar 2025 16:05:00 GMT</pubDate>
			<title>Interview: &quot;We’ve Come Full Circle!&quot; - WayForward On Sigma Star Saga DX, And What&#039;s Next For The Shantae Developer</title>
			<description><![CDATA[<p><strong>We chatted briefly with Matt Boson, director of the upcoming enhanced port.</strong></p><p>When WayForward and Limited Run Games announced that they were planning to resurrect the GBA classic <strong><a class="external" href="https://www.timeextension.com/games/gba/sigma_star_saga">Sigma Star Saga</a></strong> earlier this year for GBA, PC, and modern consoles, it attracted a lot of excitement online — especially among those who had previously played the game growing up.</p><p>20 years later, fans of the adventure RPG/shoot 'em-up hybrid were finally being given the perfect reason to revisit the beloved title from the developer of <strong><a class="external" href="https://www.timeextension.com/games/gbc/shantae">Shantae</a></strong>, with the team not only promising to bring the title to a wide range of platforms but fix a bunch of lingering issues and address decades of feedback.</p><p>Read the <a href="https://www.timeextension.com/features/interview-werve-come-full-circle-wayforward-on-sigma-star-saga-dx-and-whats-next-for-the-shantae-developer">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-179522</guid>
			<link>https://www.timeextension.com/features/interview-werve-come-full-circle-wayforward-on-sigma-star-saga-dx-and-whats-next-for-the-shantae-developer</link>
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			<pubDate>Fri, 28 Feb 2025 14:05:00 GMT</pubDate>
			<title>Interview: &quot;We’ve Certainly Made Mistakes&quot; - Limited Run&#039;s Boss On Winning Back The Trust Of The Community</title>
			<description><![CDATA[<p><strong>"I think criticism helps us grow and ultimately become better at what we do".</strong></p><p>Those of you with a love of physical media and retro games will no doubt have heard of the name <a class="external" href="https://limitedrungames.com/">Limited Run</a>.</p><p>Founded in 2015 by Josh Fairhurst and Douglas Bogart, the company started out publishing games created by Fairhurt's Mighty Rabbit studio before transitioning to distributing the titles of other companies. Since then, Limited Run has worked with some of the biggest names in the industry to help create unique physical releases for a wide range of modern and retro formats, and in 2022, the company was acquired by Embracer.</p><p>Read the <a href="https://www.timeextension.com/features/interview-werve-certainly-made-mistakes-limited-runs-boss-on-winning-back-the-trust-of-the-community">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-178795</guid>
			<link>https://www.timeextension.com/features/interview-werve-certainly-made-mistakes-limited-runs-boss-on-winning-back-the-trust-of-the-community</link>
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			<pubDate>Tue, 18 Feb 2025 12:00:00 GMT</pubDate>
			<title>Interview: &quot;My Job Is Largely Divorced From Reality&quot; - Legendary Artist Katsuya Terada Talks Zelda, Virtua Fighter, &amp; Prince of Persia</title>
			<description><![CDATA[<p><strong>We recently had the opportunity to chat with the influential artist.</strong></p><p>Katsuya Terada is a Japanese illustrator and artist whose work has spanned many mediums over his impressive four-decade-long career.</p><p>Initially starting out in the world of advertising, following his graduation from Tokyo's Asagaya College of Art and Design, he has since gone on to contribute artwork to countless video games, films, TV shows, and manga, developing an art style that is a melting pot of different inspirations, drawing influence from classic manga, old Japanese film posters, and Franco-Belgian comics.</p><p>Read the <a href="https://www.timeextension.com/features/interview-my-job-is-largely-divorced-from-reality-legendary-artist-katsuya-terada-talks-zelda-virtua-fighter-and-prince-of-persia">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-178160</guid>
			<link>https://www.timeextension.com/features/interview-my-job-is-largely-divorced-from-reality-legendary-artist-katsuya-terada-talks-zelda-virtua-fighter-and-prince-of-persia</link>
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			<pubDate>Mon, 10 Feb 2025 16:30:00 GMT</pubDate>
			<title>Feature: &quot;I Don&#039;t Think I’d Ever Have Been Able To Guess My Life Path&quot; - Julian Rignall On Five Decades In Gaming</title>
			<description><![CDATA[<p><strong>"Mags are a part of history now".</strong></p><p>Julian Rignall is one of the most famous and influential video game journalists of the '80s and '90s, having worked on magazines such as <a href="https://www.timeextension.com/news/2022/08/zzap64-and-crash-illustrator-oliver-frey-has-passed-away">Zzap!64</a>, <a href="https://www.timeextension.com/news/2024/03/iconic-issues-cvgs-complete-guide-to-consoles">CVG</a>, <a href="https://www.timeextension.com/features/the-making-of-mean-machines-the-magazine-that-sold-console-gaming-to-the-uk">Mean Machines</a> and <a href="https://www.timeextension.com/features/iconic-issues-nintendo-magazine-system-1-and-mean-machines-sega-1">Nintendo Magazine System</a>.</p><p>He would later help to establish IGN as one of the leading video game websites in the world, and has also worked for Walmart and GamePro during a career which spans five decades.</p><p>Read the <a href="https://www.timeextension.com/features/i-dont-think-ird-ever-have-been-able-to-guess-my-life-path-julian-rignall-on-five-decades-in-gaming">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-177635</guid>
			<link>https://www.timeextension.com/features/i-dont-think-ird-ever-have-been-able-to-guess-my-life-path-julian-rignall-on-five-decades-in-gaming</link>
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			<pubDate>Wed, 05 Feb 2025 11:30:00 GMT</pubDate>
			<title>Feature: Meet The Man Who&#039;s Taking The Pain Out Of Managing Retro Game Save Data</title>
			<description><![CDATA[<p><strong>"It’s nice to work on something that people actually use".</strong></p><p>Once upon a time, save data was immovable and untouchable; when you sold your game cartridge or its internal battery died, your precious progress was lost forever. However, in the modern era, save data is saved in the cloud, always accessible, even if you change consoles.</p><p>With emulation increasingly becoming one of the most convenient ways of playing classic games, many of us are grappling with the issue of managing and migrating our save data across multiple platforms, such as emulation handhelds, PCs and even smartphones. The problem is that this data isn't a one-and-done deal; different emulators create different save files, and managing them as you upgrade your equipment can be something of a nightmare.</p><p>Read the <a href="https://www.timeextension.com/features/meet-the-man-whos-taking-the-pain-out-of-managing-retro-game-save-data">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-177692</guid>
			<link>https://www.timeextension.com/features/meet-the-man-whos-taking-the-pain-out-of-managing-retro-game-save-data</link>
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			<pubDate>Tue, 28 Jan 2025 14:00:00 GMT</pubDate>
			<title>Interview: &quot;We Were Actually In Line To Be Sega&#039;s Mascot Character&quot; - ToeJam &amp; Earl Co-Creator On The Origins Of Gaming&#039;s Funkiest Duo</title>
			<description><![CDATA[<p><strong>I thought, 'Damn, I think this is why ToeJam and Earl sprang into my brain 10 years later.'.</strong></p><p>Back in the day, there were few games we played more on our Sega Mega Drive / Genesis than the 1991 title <strong><a class="external" href="https://www.timeextension.com/games/megadrive/toejam_and_earl">ToeJam &amp; Earl</a></strong> and its 1993 sequel <strong><a class="external" href="https://www.timeextension.com/games/megadrive/toejam_and_earl_in_panic_on_funkotron">ToeJam &amp; Earl in Panic on Funkotron</a></strong>.</p><p>A collaboration between the developer Johnson &amp; Voorsanger Productions and the publisher Sega, the two games were undoubtedly some of the stranger family-friendly titles released for Sega's 16-bit console, focusing on a pair of funk-obsessed aliens as they embark on adventures filled with <strong>Looney-Tunes</strong>-esque slapstick humour and colourful and unconventional enemies.</p><p>Read the <a href="https://www.timeextension.com/features/interview-we-were-actually-in-line-to-be-segas-mascot-character-toejam-and-earl-co-creator-on-the-origins-of-gamings-funkiest-duo">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-177170</guid>
			<link>https://www.timeextension.com/features/interview-we-were-actually-in-line-to-be-segas-mascot-character-toejam-and-earl-co-creator-on-the-origins-of-gamings-funkiest-duo</link>
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			<pubDate>Tue, 14 Jan 2025 13:30:00 GMT</pubDate>
			<title>Interview: Taki Udon On How His SuperStation One FPGA PS1 Aims To &quot;Remove Barriers&quot; To FPGA Gaming</title>
			<description><![CDATA[<p><strong>"Wherever the company is [in five years], I hope I’m having fun".</strong></p><p>Taki Udon is one of the leading figures in the world of FPGA gaming, and he's achieved that position in a surprisingly rapid time. The reason? His <a href="https://www.timeextension.com/reviews/mister-pi-a-usd99-gateway-to-fpga-retro-gaming">MiSTer Pi</a> project has shaken up the FPGA world by offering a <em>truly</em> affordable entry point for players, and his next project – which comes as part of his Retro Remakes line – could have even more impact.</p><p><a href="https://www.timeextension.com/news/2025/01/taki-udons-fpga-ps1-is-called-superstation-one-pre-orders-start-at-usd149-this-week">Taki Udon is set to launch an FPGA console based on the PS1</a>. While it will remain fully compatible with FPGA cores for other systems, the focus here will be offering a fresh take on Sony's classic system, and it will be compatible with <a href="https://www.timeextension.com/guides/best-ps1-games-of-all-time-playstation-titles-you-shouldnt-miss">PS1</a> controllers, memory cards and (via an optional dock) discs.</p><p>Read the <a href="https://www.timeextension.com/features/interview-taki-udon-on-how-his-superstation-one-fpga-ps1-aims-to-remove-barriers-to-fpga-gaming">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-176766</guid>
			<link>https://www.timeextension.com/features/interview-taki-udon-on-how-his-superstation-one-fpga-ps1-aims-to-remove-barriers-to-fpga-gaming</link>
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			<pubDate>Fri, 27 Dec 2024 18:00:00 GMT</pubDate>
			<title>Best Of 2024: &quot;It’s Rare That You Can Identify A Winner&quot; - How Namco Brought Tekken To The West</title>
			<description><![CDATA[<p><strong>We chat to former Namco US product manager Jerry "Blood & Guts" Momoda.</strong></p><p><em>Don't worry – you're not suffering from déjà vu. If you feel like you've read this before, it's because we're republishing some of our favourite features from the past year as part of our <a href="https://www.timeextension.com/tags/best-of-2024">Best of 2024</a> celebrations. If this is new to you, then enjoy reading it for the first time!</em> <em>This piece was originally published on March 25th, 2024.</em></p><hr /><p>Jerry Momoda may not be a name that many modern <strong><a class="external" href="https://www.timeextension.com/games/ps1/tekken">Tekken</a></strong> fans are familiar with, but the former Namco US product manager played a huge part in launching the iconic fighting game in North America.</p><p>Read the <a href="https://www.timeextension.com/features/best-of-2024-itrs-rare-that-you-can-identify-a-winner-how-namco-brought-tekken-to-the-west">full article on timeextension.com</a></p>]]></description>
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			<link>https://www.timeextension.com/features/best-of-2024-itrs-rare-that-you-can-identify-a-winner-how-namco-brought-tekken-to-the-west</link>
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			<pubDate>Fri, 27 Dec 2024 14:00:00 GMT</pubDate>
			<title>Best Of 2024: &quot;A True Original&quot; - Digital Eclipse On &#039;Llamasoft: The Jeff Minter Story&#039;</title>
			<description><![CDATA[<p><strong>We speak with Digital Eclipse editorial director Chris Kohler.</strong></p><p><em>Don't worry – you're not suffering from déjà vu. If you feel like you've read this before, it's because we're republishing some of our favourite features from the past year as part of our <a href="https://www.timeextension.com/tags/best-of-2024">Best of 2024</a> celebrations. If this is new to you, then enjoy reading it for the first time!</em> <em>This piece was originally published on March 5th, 2024.</em></p><hr /><p>Digital Eclipse has made a name for itself over the last decade for delivering quality game collections like <strong><a class="external" href="https://www.timeextension.com/games/nintendo-switch/teenage_mutant_ninja_turtles_the_cowabunga_collection">Teenage Mutant Ninja Turtles: The Cowabunga Collection</a></strong> and 'interactive documentaries' like <strong><a class="external" href="https://www.timeextension.com/games/nintendo-switch/atari_50_the_anniversary_celebration">Atari 50: The Anniversary Celebration</a></strong> and <a class="external" href="https://www.timeextension.com/games/switch-eshop/making_of_karateka"><strong>The Making of Karateka</strong></a>. So when it was recently announced that its next "Gold Master Series" project was primarily focused on the work of the game-making genius Jeff Minter, we couldn't help but pay close attention.</p><p>Read the <a href="https://www.timeextension.com/features/best-of-2024-a-true-original-digital-eclipse-on-llamasoft-the-jeff-minter-story">full article on timeextension.com</a></p>]]></description>
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			<link>https://www.timeextension.com/features/best-of-2024-a-true-original-digital-eclipse-on-llamasoft-the-jeff-minter-story</link>
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			<pubDate>Thu, 26 Dec 2024 14:00:00 GMT</pubDate>
			<title>Best Of 2024: &quot;An Enormous Headache&quot; - The Amazing Story Behind Indiana Jones &amp; The Fate Of Atlantis</title>
			<description><![CDATA[<p><strong>From the perspective of its director/co-designer Hal Barwood.</strong></p><p><em>Don't worry – you're not suffering from déjà vu. If you feel like you've read this before, it's because we're republishing some of our favourite features from the past year as part of our <a href="https://www.timeextension.com/tags/best-of-2024">Best of 2024</a> celebrations. If this is new to you, then enjoy reading it for the first time!</em> <em>This piece was originally published on February 19th, 2024.</em></p><hr /><p>Hal Barwood has had a fascinating career. Not only did he pen the script for Steven Spielberg's first-ever motion picture film <strong><a class="external" href="https://www.imdb.com/title/tt0072226/">The Sugarland Express</a></strong> and the 1981 dark fantasy film <strong><a class="external" href="https://www.imdb.com/title/tt0082288/">Dragonslayer</a></strong> (along with his writing partner Matthew Robbins), but he has also had a fairly lengthy career at the video game company LucasArts where he was behind the creation of the 1992 point-and-click adventure <strong><a class="external" href="https://www.timeextension.com/games/pc/indiana_jones_and_the_fate_of_atlantis">Indiana Jones and the Fate of Atlantis</a></strong> and the 1999 3D action-exploration game <strong><a class="external" href="https://www.timeextension.com/games/n64/indiana_jones_and_the_infernal_machine">Indiana Jones and the Infernal Machine</a></strong>.</p><p>Read the <a href="https://www.timeextension.com/features/best-of-2024-an-enormous-headache-the-amazing-story-behind-indiana-jones-and-the-fate-of-atlantis">full article on timeextension.com</a></p>]]></description>
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			<link>https://www.timeextension.com/features/best-of-2024-an-enormous-headache-the-amazing-story-behind-indiana-jones-and-the-fate-of-atlantis</link>
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			<pubDate>Wed, 25 Dec 2024 16:00:00 GMT</pubDate>
			<title>Best Of 2024: &quot;John Cleese Told Us To F**k Off&quot; - The Inside Story Of Terry Pratchett&#039;s Discworld Games</title>
			<description><![CDATA[<p><strong>"Terry's way of looking at the world was ‘Ordinary people in an extraordinary world’".</strong></p><p><em>Don't worry – you're not suffering from déjà vu. If you feel like you've read this before, it's because we're republishing some of our favourite features from the past year as part of our <a href="https://www.timeextension.com/tags/best-of-2024">Best of 2024</a> celebrations. If this is new to you, then enjoy reading it for the first time!</em> <em>This piece was originally published on February 6th, 2024.</em></p><hr /><p>In the mid-to-late '90s, the UK developer Perfect Entertainment partnered with the author Terry Pratchett to produce three games based on the writer's <strong>Discworld</strong> series of novels.</p><p>Read the <a href="https://www.timeextension.com/features/best-of-2024-john-cleese-told-us-to-fk-off-the-inside-story-of-terry-pratchetts-discworld-games">full article on timeextension.com</a></p>]]></description>
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			<link>https://www.timeextension.com/features/best-of-2024-john-cleese-told-us-to-fk-off-the-inside-story-of-terry-pratchetts-discworld-games</link>
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			<pubDate>Mon, 09 Dec 2024 16:05:00 GMT</pubDate>
			<title>Interview: Secret Of Mana Composer Hiroki Kikuta Reflects On The Timeless SNES Soundtrack</title>
			<description><![CDATA[<p><strong>"I'm sure the long development period of two years put a lot of stress on my heart".</strong></p><p>Recently, we at Time Extension had the opportunity to interview the <a href="https://www.timeextension.com/games/snes/secret_of_mana"><strong>Secret of Mana</strong></a> and <strong>Trials of Mana</strong> (<a href="https://www.timeextension.com/games/snes/seiken_densetsu_3"><strong>Seiken Densetsu 3</strong></a>) composer Hiroki Kikuta, talking about his early influences, his work on the popular RPGs, and his approach to composing.</p><p>The legendary Japanese musician is an individual whose music we've admired for decades now and is someone who will probably need no introduction if you have an extensive knowledge of the role-playing genre. But for those who don't, it's probably best that we give a quick overview of his career before we dive deeper into our conversation, in the hopes that it may get across why he has become such a respected and admired artist in the field.</p><p>Read the <a href="https://www.timeextension.com/features/interview-secret-of-mana-composer-hiroki-kikuta-reflects-on-the-timeless-snes-soundtrack">full article on timeextension.com</a></p>]]></description>
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			<link>https://www.timeextension.com/features/interview-secret-of-mana-composer-hiroki-kikuta-reflects-on-the-timeless-snes-soundtrack</link>
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			<pubDate>Thu, 05 Dec 2024 14:05:00 GMT</pubDate>
			<title>Feature: How X8&#039;s Contra: Super Wall Storm Is Taking Konami&#039;s Series Into The Realm Of VR</title>
			<description><![CDATA[<p><strong>"These are all things you can only experience with VR".</strong></p><p>Konami has given <strong>Contra</strong> a real boost lately via the release of <a href="https://www.timeextension.com/games/nintendo-switch/contra_operation_galuga">Contra: Operation Galuga</a>, and the famous run-and-gun franchise is getting more exposure thanks to an upcoming collaboration with Japanese studio Thirdverse's free-to-play VR hero shooter <strong><a href="https://www.timeextension.com/games/ps5/x8">X8</a></strong> called <strong>Contra: Super Wall Storm.</strong></p><p>"As someone who grew up with the original <a href="https://www.timeextension.com/games/arcade/contra">Contra</a>, this collaboration with Konami is incredibly special to me," Thirdverse VP Dax Berg tells Time Extension ahead of the December 12th launch. "I can still remember racing to my friend Jason’s house in middle school to play Contra co-op on his NES. Those moments defined a generation of gaming for me, and when Contra: Operation Galuga launched this year, I played it the day it came out, and I really thought it was an excellent modernization of the franchise."</p><p>Read the <a href="https://www.timeextension.com/features/how-x8s-contra-super-wall-storm-is-taking-konamis-series-into-the-realm-of-vr">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-175148</guid>
			<link>https://www.timeextension.com/features/how-x8s-contra-super-wall-storm-is-taking-konamis-series-into-the-realm-of-vr</link>
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			<pubDate>Mon, 02 Dec 2024 13:00:00 GMT</pubDate>
			<title>Interview: &quot;Can You Believe We Got Away With This?&quot; - Remembering Toy Biz&#039;s &#039;Video Game Superstars&#039; Line</title>
			<description><![CDATA[<p><strong>We speak to sculptor Phil Ramirez about his work on Toy Biz's Video Game Superstars.</strong></p><p>If you walk down the aisles of most toy stores today, you'll likely find no shortage of action figures based on video game characters: from toys modelled after <strong><a class="external" href="https://www.timeextension.com/games/ps5/fortnite">Fortnite</a>, <a class="external" href="https://www.timeextension.com/games/ps5/minecraft">Minecraft</a>,</strong> and <strong><a class="external" href="https://www.timeextension.com/games/switch-eshop/five_nights_at_freddys">Five Nights at Freddy's</a></strong> to other perennial favourites like <strong><a class="external" href="https://www.timeextension.com/games/nes/super_mario_bros">Mario</a></strong> &amp; <strong><a class="external" href="https://www.timeextension.com/games/megadrive/sonic_the_hedgehog">Sonic</a></strong>. But this wasn't always the case.</p><p>In the early to mid '90s, most toy manufacturers had yet to capitalize upon the explosive popularity of the medium, considering action figures based on video games to be just another novelty that wasn't worth the time and investment. This attitude quickly began to change, however, over just a few short years in the late '90s, when several companies (independently of one another) started to release their own lines based on some of the biggest titles in gaming, proving once and for all that kids didn't just want to play with their favourite video game characters on a screen, but occasionally wanted to unplug and concoct brand new scenarios that the developers had never imagined with their own private collection of figures.</p><p>Read the <a href="https://www.timeextension.com/features/interview-can-you-believe-we-got-away-with-this-remembering-toy-bizs-video-game-superstars-line">full article on timeextension.com</a></p>]]></description>
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			<link>https://www.timeextension.com/features/interview-can-you-believe-we-got-away-with-this-remembering-toy-bizs-video-game-superstars-line</link>
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