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			<pubDate>Fri, 06 Dec 2024 14:05:00 GMT</pubDate>
			<title>Review: The GBA Pixel Book - A Gorgeous Tribute To The Last Great 2D Console</title>
			<description><![CDATA[<p><strong>A real visual feast.</strong></p><p>When you stop and think about it, the <a href="https://www.timeextension.com/guides/best-gba-games-of-all-time">Game Boy Advance</a> is perhaps the last gaming platform that was truly built for 2D gaming, first and foremost.</p><p>By the time Nintendo's million-selling handheld arrived on the market in 2001, we were already a few years into 3D being the norm for home video games, and by the time its successor, the DS, arrived in 2004, there was a definite shift to 3D in the world of portable consoles, too.</p><p>Read the <a href="https://www.timeextension.com/reviews/the-gba-pixel-book-a-gorgeous-tribute-to-the-last-great-2d-console">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-175481</guid>
			<link>https://www.timeextension.com/reviews/the-gba-pixel-book-a-gorgeous-tribute-to-the-last-great-2d-console</link>
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			<pubDate>Tue, 26 Nov 2024 12:30:00 GMT</pubDate>
			<title>Review: The Art Of N64 Wrestling Games Grapples With Some Of The Genre&#039;s Best Titles</title>
			<description><![CDATA[<p><strong>A stone-cold stunner?</strong></p><p>Once upon a time, if you were <em>truly</em> serious about playing only the finest wrestling games, you simply <em>had</em> to own an <a href="https://www.timeextension.com/guides/best-n64-games-of-all-time">N64</a>.</p><p>This was mainly due to the fact that AKI Corporation (known as syn Sophia these days) was involved in crafting some of the most beloved examples of the genre for Nintendo's 64-bit console – games which, even by modern standards, remain infectiously playable and stunningly entertaining.</p><p>Read the <a href="https://www.timeextension.com/reviews/the-art-of-n64-wrestling-games-grapples-with-some-of-the-genres-best-titles">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-175036</guid>
			<link>https://www.timeextension.com/reviews/the-art-of-n64-wrestling-games-grapples-with-some-of-the-genres-best-titles</link>
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			<pubDate>Tue, 05 Nov 2024 12:05:00 GMT</pubDate>
			<title>Review: WipEout Futurism - A Breathtakingly Exhaustive Deep Dive Into A PlayStation Classic</title>
			<description><![CDATA[<p><strong>We take a look at the Thames & Hudson retail edition.</strong></p><p>It's hard to effectively communicate in words the remarkable impact <a href="https://www.timeextension.com/games/ps1/wipeout">WipEout</a> had on the world of video games when it launched alongside the <a href="https://www.timeextension.com/guides/best-ps1-games-of-all-time-playstation-titles-you-shouldnt-miss">PlayStation</a> in the West in 1995.</p><p>From its iconic box artwork to its groundbreaking music and cutting-edge visuals, it was, alongside <a href="https://www.timeextension.com/games/ps1/ridge_racer">Ridge Racer</a>, the game which illustrated the massive stride games were taking; little wonder, then, that it spawned a successful series that is close to the hearts of many 40-something gamers.</p><p>Read the <a href="https://www.timeextension.com/reviews/wipeout-futurism-a-breathtakingly-exhaustive-deep-dive-into-a-playstation-classic">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-174064</guid>
			<link>https://www.timeextension.com/reviews/wipeout-futurism-a-breathtakingly-exhaustive-deep-dive-into-a-playstation-classic</link>
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			<pubDate>Fri, 22 Mar 2024 15:00:00 GMT</pubDate>
			<title>Review: Revolution: The Quest For Game Development Greatness</title>
			<description><![CDATA[<p><strong>An essential read for adventure game fans.</strong></p><p>Revolution Software has had its fair share of ups and downs over the past 35 years or so, from experiencing success with the <strong><a class="external" href="https://www.timeextension.com/games/pc/broken_sword_the_shadow_of_the_templars">Broken Sword</a></strong> series of adventure games to dealing with unreasonable publishers, project cancellations, and devastating layoffs.</p><p>Many of these highs and lows have been documented in the past in interviews with the press, but none of them have ever been told in quite so much detail as within the pages of <strong><a class="external" href="https://tonywarriner.gumroad.com/l/dpzotu?layout=profile">Revolution: The Quest For Game Development</a></strong> — a new book from the Revolution co-founder Tony Warriner (with help from the <a class="external" href="https://alternativemagazineonline.co.uk">Alternative Magazine Online</a> founder and editor Martin Mulrooney).</p><p>Read the <a href="https://www.timeextension.com/reviews/revolution-the-quest-for-game-development-greatness">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-163160</guid>
			<link>https://www.timeextension.com/reviews/revolution-the-quest-for-game-development-greatness</link>
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			<pubDate>Wed, 03 Jan 2024 15:00:00 GMT</pubDate>
			<title>Review: A To Z Of The Designers Republic - The Design Rulebook For A Generation</title>
			<description><![CDATA[<p><strong>Work. Buy. Consume. Die.</strong></p><p>Founded in the '80s by Ian Anderson and Nick Phillips, The Designers Republic will be most famous to gamers for its amazing branding and iconography work on the <a href="https://www.timeextension.com/features/the-making-of-wipeout-the-trailblazer-of-generation-playstation">WipEout</a> series, but, as a design agency, its influence and impact goes <em>way</em> beyond that franchise.</p><p>The 512-page <strong><a class="external" href="https://thamesandhudson.com/a-to-z-of-the-designers-republic-9780500027356">A To Z Of The Designers Republic</a></strong> aims to demonstrate that history, showcasing the firm's vast body of design work for a wide range of clients, including The Manchester School of Art, Gatecrasher, Aphex Twin, Moloko, Nike and Pop Will Eat Itself. An expanded reprint of a previous edition which now fetches crazy prices online, this timely update reminds us of just how important The Designers Republic has been when it comes to shaping the visual landscape of so many creative industries.</p><p>Read the <a href="https://www.timeextension.com/reviews/a-to-z-of-the-designers-republic-the-design-rulebook-for-a-generation">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-160264</guid>
			<link>https://www.timeextension.com/reviews/a-to-z-of-the-designers-republic-the-design-rulebook-for-a-generation</link>
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			<pubDate>Thu, 15 Jun 2023 12:10:00 GMT</pubDate>
			<title>Review: PC Engine: The Box Art Collection - Essential Reading For PCE Fans</title>
			<description><![CDATA[<p><strong>Engines on.</strong></p><p>For those lucky enough to have experienced its meteoric rise first-hand, the PC Engine remains an iconic console. The first system to truly challenge Nintendo's stranglehold on the Japanese market in the 1980s, it boasted some of the most impressive games of its time, including authentic arcade ports of titles such as <a href="https://www.timeextension.com/games/tg16/r-type">R-Type</a>, <a href="https://www.timeextension.com/games/tg16/splatterhouse">Splatterhouse</a> and even Sega's <a href="https://www.timeextension.com/games/arcade/out_run">OutRun</a> – and its arrival in Japanese stores in 1987 heralded a new era of brilliance in the realm of domestic gaming.</p><p>Augmented throughout its impressive lifespan by a series of hardware add-ons (including the first CD-ROM drive for a home console), the PC Engine was still going strong by the time the <a href="https://www.timeextension.com/guides/best-sega-saturn-games-of-all-time">Saturn</a> and <a href="https://www.timeextension.com/guides/best-ps1-games-of-all-time-playstation-titles-you-shouldnt-miss">PlayStation</a> arrived at the close of 1994, its power boosted by an 'Arcade Card' which allowed even more impressive ports of leading coin-ops, such as <a href="https://www.timeextension.com/games/neogeo/fatal_fury_special">Fatal Fury Special</a> and <a href="https://www.timeextension.com/games/neogeo/art_of_fighting">Art of Fighting</a>.</p><p>Read the <a href="https://www.timeextension.com/reviews/pc-engine-the-box-art-collection-essential-reading-for-pce-fans">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-151294</guid>
			<link>https://www.timeextension.com/reviews/pc-engine-the-box-art-collection-essential-reading-for-pce-fans</link>
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			<pubDate>Sat, 28 Jan 2023 14:05:00 GMT</pubDate>
			<title>Review: Like A Hurricane: An Unofficial Oral History Of Street Fighter II</title>
			<description><![CDATA[<p><strong>Lifting the lid on Capcom's legendary series.</strong></p><p>It's hard to think of a video game that gripped the world in <em>quite</em> the same way as Capcom's <a href="https://www.timeextension.com/games/snes/street_fighter_ii_the_world_warrior">Street Fighter II</a>.</p><p>Sure, there are titles which have sold more copies since then, but this one-on-one fighter seemed to capture the attention of the entire globe at one point, not only ensnaring players with its deep gameplay and colourful characters but also spawning <a href="https://www.timeextension.com/news/2022/08/music-hey-do-you-remember-the-street-fighter-movie-soundtrack">albums</a>, movies, TV shows and <a href="https://www.timeextension.com/features/ken-killed-ryu-and-chun-li-kissing-space-aliens-these-street-fighter-ii-comics-had-it-all">comics</a> – all in a relatively short period of time. It can also be credited with giving the ailing arcade industry a much-needed shot in the arm, just as home console technology was catching up in terms of raw power. It then became the kind of game that could make or break home systems, with Nintendo gaining a brief advantage over rival Sega thanks to the <a href="https://www.timeextension.com/guides/best-snes-games-of-all-time-super-nintendo-games-you-must-own">SNES</a> getting the <a href="https://www.timeextension.com/games/snes/street_fighter_ii_the_world_warrior">first domestic port</a>.</p><p>Read the <a href="https://www.timeextension.com/news/2023/01/review-like-a-hurricane-an-unofficial-oral-history-of-street-fighter-ii">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-144130</guid>
			<link>https://www.timeextension.com/news/2023/01/review-like-a-hurricane-an-unofficial-oral-history-of-street-fighter-ii</link>
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			<pubDate>Tue, 20 Sep 2022 13:00:00 GMT</pubDate>
			<title>Review: GamesMaster: The Oral History - The Definitive Retelling Of The Greatest Video Game TV Show Ever Made</title>
			<description><![CDATA[<p><strong>"I am a great believer in certain substances aiding creativity".</strong></p><p>"It's hard to avoid the conclusion that the imagery is almost exclusively masturbatory," wrote the Evening Standard's Mark Steyn in 1992, after GamesMaster had been on the air for a fortnight. "GamesMaster does nothing to make you revise that opinion, although it tinges it with self-contempt: after all, the only thing dumber than pointing your throbbing joystick at <a href="https://www.timeextension.com/games/megadrive/sonic_the_hedgehog">Sonic the Hedgehog</a> for hours on end is watching someone else do it through a TV set." It's fair to say that some quarters of the British media didn't 'get' the show, but that didn't matter back then; GamesMaster felt like it was for <em>us</em>, not them.</p><p>It might not have quite the same resonance for people outside of the United Kingdom, but the name <a href="https://www.timeextension.com/tags/gamesmaster">'GamesMaster'</a> carries considerable weight on these shores. The TV show, helmed by Scottish presenter <a class="external" href="https://twitter.com/DominikDiamond">Dominik Diamond</a> (apart from one season, where future Hollywood director Dexter Fletcher took over) was the first of its kind; a televisual event that actually took video games seriously and made them look cool and edgy. GamesMaster rode the '90s zeitgeist in the same way that a surfer crests a wave; Diamond's devilishly creative double-entendres (this was broadcast <em>before</em> the watershed, lest we forget) became progressively less subtle with each series as the show fully embraced the 'lads' culture that took over the country around this decade. If you're old enough to have lived through it, GamesMaster will no doubt bring back <em>many</em> happy memories.</p><p>Read the <a href="https://www.timeextension.com/reviews/gamesmaster-the-oral-history-the-definitive-retelling-of-the-greatest-video-game-tv-show-ever-made">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-137985</guid>
			<link>https://www.timeextension.com/reviews/gamesmaster-the-oral-history-the-definitive-retelling-of-the-greatest-video-game-tv-show-ever-made</link>
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			<pubDate>Thu, 13 Feb 2020 15:00:00 GMT</pubDate>
			<title>Review: Sega Arcade: Pop-Up History - A Gloriously Decadent Tribute To A Golden Age</title>
			<description><![CDATA[<p><strong>Taikan your breath away.</strong></p><p>To anyone who didn't experience them firsthand, it's hard to accurately convey the mesmerising power of amusement arcades in the '80s and '90s. A furious storm of light, sound and smell (the latter not always pleasant, we should add), your typical arcade was dominated by flashing screens and packed, jostling bodies. This was raw 'social' gaming before online play came long and connected the entire globe; your mettle was tested against friends and complete strangers, with victory and defeat playing out in a very public arena.</p><p>However, for a certain period of arcade gaming's 'golden years', the biggest attraction was not the spectacle of beating all comers at your favourite one-on-one fighter, but stepping into one of Sega's many 'Taikan' arcade machines. Taikan stands for 'body sensation' and was Sega's answer to restoring some excitement in the otherwise uniform world of arcade cabinets.</p><p>Read the <a href="https://www.timeextension.com/news/2020/02/review_sega_arcade_pop-up_history_-_a_gloriously_decadent_tribute_to_a_golden_age">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-96282</guid>
			<link>https://www.timeextension.com/news/2020/02/review_sega_arcade_pop-up_history_-_a_gloriously_decadent_tribute_to_a_golden_age</link>
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			<pubDate>Tue, 28 Jan 2020 15:00:00 GMT</pubDate>
			<title>Review: Japansoft: An Oral History - A True Treasure You Need To Read</title>
			<description><![CDATA[<p><strong>Celebrating the unsung heroes with this exceptional book.</strong></p><p>A few years ago, British journalist and author <a href="https://www.nintendolife.com/news/2013/05/western_journalist_looking_to_chart_the_untold_history_of_japanese_game_devs">John Szczepaniak</a> launched a Kickstarter campaign with a grand vision – to document the memories of some of Japan's most influential yet underappreciated games developers.</p><p>The result was an extensive <a href="https://www.nintendolife.com/news/2014/09/book_review_the_untold_story_of_japanese_game_developers_volume_1">three-volume series</a> (and accompanying <a href="https://www.timeextension.com/news/2014/04/untold_history_of_japanese_game_developers_dvd_now_available_for_pre-order">DVD</a>) which, in our opinion, is <a href="https://www.timeextension.com/news/2015/11/review_the_untold_history_of_japanese_game_developers_volume_2">essential reading</a> for anyone even the slightest bit interested in the <a href="https://www.nintendolife.com/news/2018/02/random_theres_nothing_quite_like_the_creator_of_sonic_doing_an_impression_of_michael_jackson">crazy world of Japanese game development</a>. However, by Szczepaniak's own admission, sales of each book were less than expected and despite hitting his initial Kickstarter goal, he had to use some of his own money to finish the trilogy.</p><p>Read the <a href="https://www.timeextension.com/news/2020/01/review_japansoft_an_oral_history_-_a_true_treasure_you_need_to_read">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-95749</guid>
			<link>https://www.timeextension.com/news/2020/01/review_japansoft_an_oral_history_-_a_true_treasure_you_need_to_read</link>
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			<pubDate>Fri, 28 Oct 2016 13:30:00 GMT</pubDate>
			<title>Book Review: The Bitmap Brothers: Universe</title>
			<description><![CDATA[<p><strong>"Black leather jacket, black jeans, and a white T-shirt".</strong></p><p></p><p>Despite the video gaming world's obsession with offering "cool" experiences such as shooting bad guys, driving fast cars and slaying monstrous dragons, the hobby had a very unfashionable reputation with the mainstream media prior to the start of the '90s. Gamers were seen as spotty, socially awkward kids who huddled around their home computers for hours on end, and developers weren't really held in any higher esteem. This image was perpetuated by the success of people like the Darling siblings and the Oliver Twins, who, like so many British developers of the period, learned to program in their bedrooms. While many industry historians will claim that it wasn't until Sony arrived in the middle of the '90s with its PlayStation brand that gaming became hip and credible, others will point to the birth of a particular British software house as the moment it all changed for the better.</p><p>Read the <a href="https://www.timeextension.com/news/2016/10/book_review_the_bitmap_brothers_universe">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-64283</guid>
			<link>https://www.timeextension.com/news/2016/10/book_review_the_bitmap_brothers_universe</link>
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			<pubDate>Wed, 25 Nov 2015 13:45:00 GMT</pubDate>
			<title>Review: The Untold History of Japanese Game Developers: Volume 2</title>
			<description><![CDATA[<p><strong>"I hit my head against the monitor hard enough to make the screen crack".</strong></p><p></p><p>The term "labour of love" is often bandied around in media circles, usually relating to a personally important project by an artist writer, and while it's possibly overused in some cases, it most certainly applies to John Szczepaniak's quest to chart the hitherto unseen history of the Japanese game development community.</p><p>Read the <a href="https://www.timeextension.com/news/2015/11/review_the_untold_history_of_japanese_game_developers_volume_2">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-56110</guid>
			<link>https://www.timeextension.com/news/2015/11/review_the_untold_history_of_japanese_game_developers_volume_2</link>
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			<pubDate>Fri, 07 Nov 2014 12:00:00 GMT</pubDate>
			<title>Book Review: Sega Mega Drive/Genesis: Collected Works</title>
			<description><![CDATA[<p><strong>To be this good takes AGES.</strong></p><p></p><p>Back in the early '90s Sega and Nintendo were hostile enemies, and this rivalry trickled down to the people who played their products. Anyone old enough to have experienced this period will no doubt recall the heated playground debates about which console was best, and the splintered friendships caused by something as random as which games machine someone's parents decided to get them for Christmas. With hindsight it was madness, but even today this blind brand loyalty exists, with Sony and Microsoft fans arguing until they are blue in the face about resolutions and frame rates. The more things change, the more they stay the same.</p><p>Read the <a href="https://www.timeextension.com/news/2014/11/book_review_sega_mega_drivegenesis_collected_works">full article on timeextension.com</a></p>]]></description>
			<guid isPermaLink="false">https://www.timeextension.com/#article-44660</guid>
			<link>https://www.timeextension.com/news/2014/11/book_review_sega_mega_drivegenesis_collected_works</link>
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			<pubDate>Thu, 18 Sep 2014 12:00:00 GMT</pubDate>
			<title>Book Review: The Untold Story Of Japanese Game Developers: Volume 1</title>
			<description><![CDATA[<p><strong>Charting a golden era.</strong></p><p></p><p>When journalist and novelist John Szczepaniak launched his <a href="https://www.nintendolife.com/news/2013/05/western_journalist_looking_to_chart_the_untold_history_of_japanese_game_devs">Kickstarter campaign</a> back in 2013 to record the hitherto undocumented story of Japan's game development community, there were a few raised eyebrows around the web. His funding goal was a lofty one, and the task seemed almost herculean in scope — he planned to travel to Japan and spend a few months driving around — interpreter and photographer in tow — speaking to some of the biggest names in the field of Japanese games creation. However, the <a class="external" href="https://www.kickstarter.com/projects/1748556728/the-untold-history-of-japanese-game-developers/">£50,000 Kickstarter goal</a> was duly met (and surpassed by £20,000), and Szczepaniak began his epic journey into what many still regard as the homeland of classic console development.</p><p>Read the <a href="https://www.timeextension.com/news/2014/09/book_review_the_untold_story_of_japanese_game_developers_volume_1">full article on timeextension.com</a></p>]]></description>
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			<link>https://www.timeextension.com/news/2014/09/book_review_the_untold_story_of_japanese_game_developers_volume_1</link>
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