Well, High Voltage is truly becoming a maverick in the world of video games. First they announced development of The Conduit. A game which boasts to push the Nintendo Wii to its technical limits. They’ve promised a robust online multiplayer outing. Now, they want to hear from fans on how to map their controls better.
Here’s the official press release from High Voltage:
TAKE CONTROL OF THE CONDUIT
High Voltage Software announces contest for controller mappings in The Conduit
Hoffman Estates, IL – September 17, 2008 - High Voltage Software, Inc., one of the world’s largest independent video game developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The game will debut exclusively for the Nintendo® Wii™ in the first quarter of 2009.
The idea started as a simple conversation within the development team. The team’s Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.
“Given how flexible our control scheme code is, and how we’re going to have several pre-set mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?”
“From the start of the project our primary goal has been to make the definitive first person shooter for the Wii, and specifically for core gamers. Asking core gamers for their input is just a logical extension of that rationale,” commented Kerry J. Ganofsky, Chief Executive Officer.
The contest rules are simple; using a standard Wii-Remote and Nunchuk combination, fans should send in what control mapping they think would be best for the following functions:
1. Move Forward/Back
2. Strafe Left/Right
3. Jump/Activate
4. Shoot Weapon
5. Target Lock
6. Crouch
7. Reload Weapon
8. Scope/Binocular Mode
9. Switch Between Weapons Carried
10. Switch Between Grenades Carried
11. Pause Menu
12. Swap Between Weapon Carried and Weapon on Ground
13. Equip ASE (All-Seeing-Eye) / Special
14. Aim Reticule/Turn Camera
15. Melee Attack
16. Throw Grenade
Fans should also feel free to also suggest Wii-motions (gestures) to trigger actions - just be sure to describe motions thoroughly enough that they are clear to High Voltage Software’s design team.
Entries should be sent to Feedback@High-Voltage.com with the subject line of “Conduit Controller Mapping Contest”. Winning entries will be made available for selection through the UI as official controller schemes for The Conduit, with appropriate in-game credit given to their creators.
Contest entries must be received prior to November 14, 2008. Entries using duplicate schemes will be awarded based on whichever was received first. Winners grant permission to High Voltage Software (HVS) to use his/her name for professional and promotional purposes. All entries become the property of HVS and under no conditions does HVS promise any financial or monetary compensation to those who enter.
One of the gameplay aspects of The Conduit that’s been popping up is how many control layouts they’re going to have. According to High Voltage nearly every facet of the game is customizable in terms of controls. So, if your control scheme is picked you might just get a special credit in the upcoming Wii shooter. Kudos High Voltage for truly getting the gamers involved. I’m developing schemes in my head as I type this.
September 19th, 2008 at 1:46 pm
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